Home is where the hearth is, pt. 1




It’s always nice going back home for a holiday. My parents thoroughly enjoy my visits, and it is always great to see friends that I have not seen for some time. It is also nice to see my toys that I have not seen for a while.
Recently, my mother has been going through a lot of mine, and my sister’s old things (perhaps to see what she can get rid of), and has happened across our old nintendo set. This brought back many memories.
I remember playing games together, like mario, or our crappy bible games. We had a couple of those obscure titles, like Bible Adventures, Joshua, and King of Kings – The Early Years (why they chose to focus on the early years, I will never know). My favorite of the bunch, however, was Bible Adventures. This consisted of a couple of separate games, the best of which was Noah’s Ark. In it, you play a busy Noah shortly before the flood is to arrive. It is your job to gather two of every kind of animal, which can be tricky at times. Some of the animals were obvious choices, like cows and goats. But things would quickly become trickier when you had to capture those wiley pigs and monkeys (Pigs and monkeys would have to be distracted first with fruit baskets and coconuts, respectively).
To further the monotony and frustration, the game mechanics followed the standard nintendo model which did not include passcodes. Passcodes may not seem like much, but trust me, they were a godsend. Since the nintendo console had no form of writable memory, games could not be saved. In order to combat this problem, some games added a passcode system which would allow the player to jump to a specific level and play the rest of the game from there (G.I. Joe had this feature). I think the Bible game developers missed the memo. You would play for hours on end, collecting animals, only to run out of lives and have to restart from the beginning. And of course you didn’t have lives in the form of hearts, you had stone Ten Commandments tablets (obviously). This formula resulted in frequent controller throwing and general grumpiness. Neither of which I think the developer had intended.
I forgot where I was going with this, so I rest my case… for now.



My name is Greg Braman and I am a student of Computer Science at Grand Valley State University.